Classes


Barbarian
Player’s Handbook
Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage.
Primary Ability: Strength
Hit Point Die: d12
Saves: Strength & Constitution


Bard
Player’s Handbook
Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions.
Primary Ability: Charisma
Hit Point Die: d8
Saves: Dexterity & Charisma


Cleric
Player’s Handbook
Clerics can reach out to the divine magic of the Outer Planes and channel it to bolster people and battle foes.
Primary Ability: Wisdom
Hit Point Die: d8
Saves: Wisdom & Charisma


Druid
Player’s Handbook
Druids call on the forces of nature, harnessing magic to heal, transform into animals, and wield elemental destruction.
Primary Ability: Wisdom
Hit Point Die: d8
Saves: Intelligence & Wisdom


Fighter
Player’s Handbook
Fighters all share an unparalleled prowess with weapons and armor, and are well acquainted with death, both meting it out and defying it.
Primary Ability: Strength or Dexterity
Hit Point Die: d10
Saves: Strength & Constitution


Monk
Player’s Handbook
Monks focus their internal reservoirs of power to create extraordinary, even supernatural, effects.
Primary Ability: Dexterity & Wisdom
Hit Point Die: d8
Saves: Strength & Dexterity


Paladin
Player’s Handbook
Paladins live on the front lines of the cosmic struggle, united by their oaths against the forces of annihilation.
Primary Ability: Strength & Charisma
Hit Point Die: d10
Saves: Wisdom & Charisma


Ranger
Player’s Handbook
Rangers are honed with deadly focus and harness primal powers to protect the world from the ravages of monsters and tyrants.
Primary Ability: Dexterity & Wisdom
Hit Point Die: d10
Saves: Strength & Dexterity


Rogue
Player’s Handbook
Rogues have a knack for finding the solution to just about any problem, prioritizing subtle strikes over brute strength.
Primary Ability: Dexterity
Hit Point Die: d8
Saves: Dexterity & Intelligence


Sorcerer
Player’s Handbook
Sorcerers harness and channel the raw, roiling power of innate magic that is stamped into their very being.
Primary Ability: Charisma
Hit Point Die: d6
Saves: Constitution & Charisma


Warlock
Player’s Handbook
Warlocks quest for knowledge that lies hidden in the fabric of the multiverse, piecing together arcane secrets to bolster their own power.
Primary Ability: Charisma
Hit Point Die: d8
Saves: Wisdom & Charisma


Wizard
Player’s Handbook
Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations.
Primary Ability: Intelligence
Hit Point Die: d6
Saves: Intelligence & Wisdom


Artificer
Player’s Handbook
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.
Primary Ability: Intelligence
Hit Point Die: d8
Saves: Constitution & Intelligence