Classes

Barbarian Art
Barbarian Icon

Barbarian

Player’s Handbook


Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage.

Primary Ability: Strength

Hit Point Die: d12

Saves: Strength & Constitution

Bard Art
Bard Icon

Bard

Player’s Handbook


Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions.

Primary Ability: Charisma

Hit Point Die: d8

Saves: Dexterity & Charisma

Cleric Art
Cleric Icon

Cleric

Player’s Handbook


Clerics can reach out to the divine magic of the Outer Planes and channel it to bolster people and battle foes.

Primary Ability: Wisdom

Hit Point Die: d8

Saves: Wisdom & Charisma

Druid Art
Druid Icon

Druid

Player’s Handbook


Druids call on the forces of nature, harnessing magic to heal, transform into animals, and wield elemental destruction.

Primary Ability: Wisdom

Hit Point Die: d8

Saves: Intelligence & Wisdom

Fighter Art
Fighter Icon

Fighter

Player’s Handbook


Fighters all share an unparalleled prowess with weapons and armor, and are well acquainted with death, both meting it out and defying it.

Primary Ability: Strength or Dexterity

Hit Point Die: d10

Saves: Strength & Constitution

Monk Art
Monk Icon

Monk

Player’s Handbook


Monks focus their internal reservoirs of power to create extraordinary, even supernatural, effects.

Primary Ability: Dexterity & Wisdom

Hit Point Die: d8

Saves: Strength & Dexterity

Paladin Art
Paladin Icon

Paladin

Player’s Handbook


Paladins live on the front lines of the cosmic struggle, united by their oaths against the forces of annihilation.

Primary Ability: Strength & Charisma

Hit Point Die: d10

Saves: Wisdom & Charisma

Ranger Art
Ranger Icon

Ranger

Player’s Handbook


Rangers are honed with deadly focus and harness primal powers to protect the world from the ravages of monsters and tyrants.

Primary Ability: Dexterity & Wisdom

Hit Point Die: d10

Saves: Strength & Dexterity

Rogue Art
Rogue Icon

Rogue

Player’s Handbook


Rogues have a knack for finding the solution to just about any problem, prioritizing subtle strikes over brute strength.

Primary Ability: Dexterity

Hit Point Die: d8

Saves: Dexterity & Intelligence

Sorcerer Art
Sorcerer Icon

Sorcerer

Player’s Handbook


Sorcerers harness and channel the raw, roiling power of innate magic that is stamped into their very being.

Primary Ability: Charisma

Hit Point Die: d6

Saves: Constitution & Charisma

Warlock Art
Warlock Icon

Warlock

Player’s Handbook


Warlocks quest for knowledge that lies hidden in the fabric of the multiverse, piecing together arcane secrets to bolster their own power.

Primary Ability: Charisma

Hit Point Die: d8

Saves: Wisdom & Charisma

Wizard Art
Wizard Icon

Wizard

Player’s Handbook


Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations.

Primary Ability: Intelligence

Hit Point Die: d6

Saves: Intelligence & Wisdom

Artificer Art
Artificer Icon

Artificer

Player’s Handbook


Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.

Primary Ability: Intelligence

Hit Point Die: d8

Saves: Constitution & Intelligence

Blood Hunter Art
Blood Hunter Icon

Blood Hunter

Player’s Handbook


Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.

Primary Ability: Strength or Dexterity, & Intelligence or Wisdom

Hit Point Die: d10

Saves: Dexterity & Intelligence

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